![]() The economy in Anno 1503 is built on providing different goods to colonist citizens. Each different player, human or computer, is represented by a color. The AI also has adjustable personalities, which the player customizes before the beginning of a game. As in Anno 1602, the AI is progressive, meaning that it advances along with the human player. The game is constructed around one human player and three computer AI players. ![]() Eventually, citizens become Aristocrats, and require at least ten different goods and numerous services, such as access to a large church or a bathhouse. ![]() ![]() Resources begin as food and cloth, but progress into more complicated and different goods. After finding a suitable site, city-building begins. Anno 1503 begins with the player in control of a ship filled with men and material searching for an island to settle.
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